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aa - Afar
ab - Abkhazian
abs - bahasa ambon
ace - Achinese
ady - Adyghe
ady-cyrl - адыгабзэ
aeb - Tunisian Arabic
aeb-arab - تونسي
aeb-latn - Tûnsî
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Pangcah
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - تۆرکجه
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba
bcc - Southern Balochi
bci - wawle
bcl - Bikol Central
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - भोजपुरी
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - ပအိုဝ်ႏဘာႏသာႏ
bm - Bambara
bn - Bengali
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - буряад
ca - Catalan
cbk-zam - Chavacano de Zamboanga
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Turkish (Cyrillic script)
crh-latn - Crimean Turkish (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - dagbanli
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - डोटेली
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Simplified Gan script
gan-hant - Traditional Gan script
gcr - kriyòl gwiyannen
gd - Scottish Gaelic
gl - Galician
gld - на̄ни
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - gungbe
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Արեւմտահայերէն
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - адыгэбзэ
kbp - Kabɩyɛ
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - ဖၠုံလိက်
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - 조선말
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - စှီၤ
ku - Kurdish
ku-arab - كوردي (عەرەبی)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - лакку
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - ဘာသာ မန်
mo - молдовеняскэ
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - بهاس ملايو
mt - Maltese
mus - Creek
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nmz - nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - ᨣᩤᩴᨾᩮᩬᩥᨦ
nov - Novial
nqo - N’Ko
nrm - Nouormand
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyunga
oc - Occitan
ojb - Ojibwemowin
olo - Livvi-Karelian
om - Oromo
or - Oriya
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Naijá
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - pinayuanan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - romaňi čhib
rmy - romani čhib
rn - Rundi
ro - Romanian
roa-tara - tarandíne
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - うちなーぐち
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Taclḥit
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - кӣллт са̄мь кӣлл
sje - bidumsámegiella
sk - Slovak
skr - سرائیکی
skr-arab - سرائیکی
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - sardu campidanesu
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - себертатар
su - Sundanese
sv - Swedish
sw - Swahili
syl - ꠍꠤꠟꠐꠤ
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - ᥖᥭᥰᥖᥬᥳᥑᥨᥒᥰ
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - emakhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Fakaʻuvea
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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Lister
{{DISPLAYTITLE:Rulebook}}<div class="col-md-8"> ==Objective== In this game, players collaborate to create a Political Arena resilient enough to defend the Commons against encroaching enclosures. ==Play conditions== This is a collaborative card game that is played by 2 to 5 players. To play, you need a considerable amount of table space and average games can last from 60 to 90 minutes. ===Winning condition=== The game is won when no more enclosures are present in the Political Arena (the game table). ===Losing condition=== The game is lost if more than 5 Enclosures are present on the Political Arena at once (so 6 or more is defeat). ==The Cards== Let's start by looking at the back of the cards, you’ll notice two families of cards. <div class="media"> <div class="media-left"> [[Fichier:CommonerBack.png|200px|link=]] </div> <div class="media-body"> <h3 class="media-heading">COMMONER CARDS</h3> Cards with white/grey backs are Commoner Cards (player cards). </div> </div> This deck contains 4 types of cards: <div class="media"> <div class="media-left"> [[Fichier:Groupeetudiant.png|100px|link=]] </div> <div class="media-body"> '''Resources''' have white frames These cards serve as the players’ “currency” to realize actions and projects (see Basic Mechanics for more information) </div> </div> <div class="media"> <div class="media-left"> [[Fichier: Seedsharing.png|100px|link=]] </div> <div class="media-body"> '''Action''' cards have pink frames When played, these cards benefit the players with desirable effects. </div> </div> <div class="media"> <div class="media-left"> [[Fichier:Commons_school.png|100px|link=]] </div> <div class="media-body"> '''Project''' cards have purple frames. These cards are the cornerstone of the Political Arena, necessary to campaign against Enclosures and, ultimately, for victory. </div> </div> <div class="media"> <div class="media-left"> [[Fichier: Heterosexisme.png|100px|link=]] </div> <div class="media-body"> '''Attitude''' cards have orange frames. These cards apply modifiers to the player's disposition towards collaboration. Note that these are the only cards that '''must be played as soon as they are picked up'''. Their effets are applied immediately. </div> </div> <div class="media"> <div class="media-left"> [[Fichier: OFBack.png|200px|link=]] </div> <div class="media-body"> <h3 class="media-heading">OPPRESSIVE CARDS</h3> Cards with '''black back''' are Oppressive Forces (OFs) </div> </div> This deck contains 2 types of cards. <div class="media"> <div class="media-left"> [[Fichier:2_-_70_year_copyright.png|100px|link=]] </div> <div class="media-body"> '''Enclosure''' cards have a black frame. These compose the main opposition for players. When drawn, these cards apply minor negative effects to the Political Arena (PA) and remain in the PA until they are neutralized. </div> </div> <div class="media"> <div class="media-left"> [[Fichier:2-Austerite.png|100px|link=]] </div> <div class="media-body"> '''Crisis''' cards have grey frames. When drawn, these cards have immediate negative effects on players and on the PA. When these card’s effects end, they are discarded. </div> </div> ===On OF Phases=== On the back of OF cards, one can find '''numbers''' which indicate which Oppression Phase each card belongs too. Before play, arrange this deck so that all the cards of the same phase are together (place all the first phase together, the second together and third phase together). (See On Cycles and Oppressive Forces in Playing The Game for further information) ====On card effects==== Take notice, their are '''two types of card effects''' in this game. #'''Single Cycle Effects''' either have an '''instantaneous effect''' or '''last for a single cycle''' and can be recognized by the grey text box. #'''Perpetual Effects''' have a sustained effect on play and do not get discarded at the end of a cycle. These can be recognized by their orange text boxes. ==Basic Mechanics== ===Placing cards in the Political Arena=== When a player takes a card from their hand and places it in PA, we call this a '''deployment'''. Deployed cards are placed in front of the player, in what we call their '''Network'''. All uses and mobilization of cards in a player's network must first be approved by that player. ====Deploying Resources==== Deploying a Resource has no cost but players are '''only allowed to deploy one per turn'''. ===Deploying Actions and Projects=== Conversly, player can deploy/realize as many Action and Project cards as they can in a single turn if they ca mobilize the appropriate amount of resources required to realize them. ====Understanding the cost of deployment==== The cost required to deploy a card is displayed '''at the top of the card''', above the title. <div class="media"> <div class="media-left"> [[Fichier:Data_coops.png|200px|link=]] </div> <div class="media-body"> In this example Data Coops "costs" 2 "green" and 1 "blue" to deploy and adds 2 "trees" to the table. Therefore, to deploy Data Coop, players will need to learn about mobilizing resources. </div> </div> Once deployed, Projects remain in the PA and can campaign repeatedly without requiring the mobilisation of more resources. ===How to mobilize resources=== To mobilize a resource, players must simply turn a resource currently in the PA 90 degrees (placing it sideways). When mobilized, the resource remains exhausted, unavailable for remobilization until renewed. <blockquote>Tip: Always ask before using other players resources! They may have other (better?) plans than yours! </blockquote> ===On renewing resources=== Players can renew resources in their networks at the beginning of their turn. ===Towards victory! === As more and more resources are added to the PA, players will soon gain the capacity to deploy Actions and Projects. To avoid having more than '''5''' Enclosures in the PA (losing condition), players must campaign to neutralize Enclosures. This is done by sending Projects off to campaign. ===Campaigning against Enclosures === To campaign against an enclosure, players assign Projects currently deployed to the enclosure of their choice. Assigning a Project to an enclosure is a commitment since they will remain assigned to that enclosure until it is neutralized. ====On neutralizing Enclosures==== On each Enclosure card, there are a set of numbers which refer to this Enclosure's '''Influence Points''' (IPs) . When Projects campaign against an enclosure, the objective is to match or surpasse the Enclosure’s Influence Points by adding up the Influence points of all projects campagning against this enclosure. <div class="media"> <div class="media-left"> [[Fichier:1_-_Corporate_water_grab_from_Great_Lakes.png|200px|link=]] </div> <div class="media-body"> In this example, to neutralize Corporate Water Grabs, players will have to mobilize enough Projects to cummulatively have assigned to it 3 people, 2 methods, 1 means and 3 ideas of IPs. </div> </div> <blockquote>Tip: when campaigning, place the campaigning projects under the enclosure, IPs showing, so as to track your progress. </blockquote> When this target is achieved, the Enclosure is discarded and the Project cards return to the PA, in their respective networks. <blockquote>Conseil : coordonnez vos choix pour faire campagne contre les pires accaparements ! Certains sont faciles à neutraliser, tandis que d'autres appliquent des effets terribles sur le jeu et devraient être défaussés dès que possible! Discutez!</blockquote> ====On the color code in this game==== This game consistently uses 4 colors to represent the different families of forces/iinfluences acting in the Public Space. {| | [[Fichier:Moyens1.png|50px|link=]] ! Means | Wealth, goods, materials, etc. | [[Fichier:Moyens2.png|100px|link=]] |- | [[Fichier:Méthodes1.png|50px|link=]] ! Methods | Social and mobilization technologies | [[Fichier:Méthodes2.png|100px|link=]] |- | [[Fichier:Personnes1.png|50px|link=]] !People | Individuals and groups | [[Fichier:Personnes2.png|100px|link=]] |- | [[Fichier:Idées1.png|50px|link=]] ! Ideas | Knowledge, wisdom, memory | [[Fichier:idées2.png|100px|link=]] |- |} ==How to play== ===Setting-up=== '''First, separate the Common deck from the Oppressive Forces deck.''' Arrange the OFs by phases and place them so that the 3rd phase is at the very bottom of the deck and 1st phase will be the first to get picked. <blockquote>Tip: if you want an extra challenge, remove cards from phase 1 & 2! Later cards are '''MUCH MORE DIFFICULT'''!!</blockquote> Place the OFs in the center of the table and distribute '''4 cards''' to each player from the Commons. '''Getting started''' Before the first player’s turn, draw from the OFs an amount of cards equal to the amount of players, so * 2 players = 1 OF * 3 players = 2 OF * so on. If no '''Enclosure''' is drawn in this first Oppressive Wave, a single OF is added to the until at least 1 Enclosure has been deployed. Players need to read the card effects currently applied by the OFs since these effects apply initial conditions that players must comply too. <blockquote>Tip : Remember! Crisis cards are discarded once their effects are completed so they don't count towards the loosing condition!</blockquote> '''The player turn''' The player wearing the most colors plays first. This game is played with a closed hand so players cannot show anyone what cards they are holding. During their turn, players can perform 4 actions : # Deploy a resource (limit 1 per turn) # Deploy Project cards # Place cards from their hand, face down, on top of their “set aside” pile (once per turn) # Send projects off to campaign against an enclosure. Furthermore, 2 other player actions can be performed at any time, even outside of their turn. These are : # Deploying action cards (by mobilizing the right resources) and # Using the unique ability of their Attitude card When players can no longer play, they must declare that their turn is over and finish by drawing the appropriate number of cards to bring their hand back up to 4 cards, either from the common card pile or from the set aside pile. This declaration will pass the turn to the next player in the cycle. ''In the rare event of a player successfully emptying their hand in a single turn without placing cards in their set aside pile, they can redraw 4 cards and continue playing! '' '''Cycles and Oppressive Waves''' The first player turn starts a Cycle, where each player will have a turn before the next wave of OFs. Cycles move in a clockwise rotation from player to player. At the end of the cycle new cards are deployed from the Oppressive Forces. This is called an Oppressive Wave. '''On Oppressive Waves''' The amount of cards overturned during the Oppressive Wave is relevant to the current Phase. During the 1st phase, 1 OF is added to the PA. During 2nd phase, 2 OFs are added, and so on. Once the new OFs are deployed, players must take into account their new effects, respond accordingly, and a new cycle begins. ====On Phases ==== Along with affecting how many OFs are drawn, the phase affects how many projects can campaign per player per turn. During the 1st phase, players can send 1 project each to campaign. During the 2nd phase, they can campaign with 2; etc. <blockquote>Exception! Games with only 2 players can add +1 to the amount of projects that can campaign per player turn. </blockquote> '''Phase 3 and the end game''' If players reach the 3rd and final phase of OFs and fully empty the pile of OF cards, you're in for quite a challenge! The player with the most cards in their hand must sacrifice their hand and place each card face down in an unused part of the table. These cards act as time markers to countdown the amount of cycles left before the game is lost. So 1 card is discarded at the end of each cycle and no new OFs are overturned. If players succeed at neutralizing the remaining enclosers before the last card is discarded, players win. ====On the Set Aside pile==== This player option exists to offer a chance to free extra space in your hand in case it is filled with cards that are too advanced for the current state of the PA or if you want to increase your chances of drawing better cards from the Commons deck. Players can place as many cards as they want from their hand face down in a single pile in their network. When drawing back from this pile, players must start from the first card on top. And no peeking! Also note that if commoner cards ever run out, shuffle each player's set aside piles together to make a new pile to draw from. ==La création d'histoires== Après la neutralisation d'un accaparement ou pendant le déploiement d'Actions et de Projets, vous avez une belle opportunité de raconter une histoire intéressante! Utilisez tout ce que vous voyez, les effets, les ressources liées, les projets en campagne pour trouver une histoire qui rattacherait le tout de façon cohérente ou ludique! De plus, les bonnes histoires seront récompensées! And good storytelling can also get rewarded! Each player has the ability to show their gratitude by offering the storyteller the first card on top of their Set Aside pile for free. If accepted, this card adds itself to the storytellers hand. Note that this act can be performed only once per player per game. </div> <languages/>