Attribut:Effect

De Cartes en Commun
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7
'''Only one''' <em class="ideas">Idea</em> resource can be deployed per cycle until this card is neutralized.  +
A
Each player can only campaign with '''one''' <em class="project">Project</em> during this cycle.  +
B
For one cycle, for '''each project in a campaigns''' you can choose '''one resource''' to renew.  +
C
Take to the streets! Block the next deployment of OFs.  +
Cannot campaign with projects that influence <em class="people">people</em> for 1 cycle.  +
Expose and freely redistribute cards from everyone's hands.  +
'''One''' <em class="project">Project</em> can now stay in campaign indefinitely.  +
As long as this card is in play, '''1''' <em class="means">Means</em> resource remains exhausted.  +
<em class="means">Means</em> cannot be mobilized for 1 cycle.  +
Coherence bonus! Discard an <em class="enclosure">Enclosure</em> of your choice for a political victory!  +
Ask permission for absolutely everything you do.  +
D
To play any <em class="action">Action</em> card, you must have 1 <em class="ideas">Idea</em> resource in your hand.  +
E
Gain the ability to deploy '''2 resources''' per turn.  +
Congratulate every player (without fail) for every good play they make!  +
F
No resources can be deployed for 1 cycle.  +
For each cycle, one player discards the '''most recent card''' from the "set aside" pile.  +
Mobilize this card to fully renew all resources of 1 player.  +
H
For you, all deployments require double the <em class="people">people</em> resources.  +
I
'''Complete silence''' from all players for 1 cycle.  +
You can share '''only 1 resource per player per cycle'''.  +